crynick presents

INSIDEGAZE

INSIDEGAZE

this is ABOUT

Immersive
Narrative
Storytelling
In Design
Driven by
Emotion

Gameplay
As
Zeninth in
Experience

INSIDE GAZE (noun)

/ˈɪn.saɪd ɡeɪz/
Origin: Latin intus (“within”) + Old Norse gāza (“to stare”)
Type: Psychological Design Organism

One of the most difficult tasks men can perform, however much others may despise it, is the invention of good games and it cannot be done by men out of touch with their instinctive selves.
— C. G Jung
  • DEFINITION

    1. A studio obsessed with the inner architecture of the human mind—where trauma, identity, and memory collide.
    2. A laboratory for emotional systems, dream logic, and interactive forensics.
    3. An artistic entity that builds games that watch back.

  • PRINCIPLES

    What we believe bleeds into what we build.

    INTROSPECTION OVER ESCAPISM
    We design inward, not outward. Players aren’t escapists—they’re witnesses, suspects, fragments.

    NARRATIVE AS EVIDENCE
    Story is not told—it’s discovered, reconstructed through silence, symbols, and the residue of events.

  • Principles

    PSYCHOLOGICAL RIGOR
    Our narratives are shaped by behavioral study, forensic rhythm, and emotional consequences.
    We treat madness with method.

    THE GAZE IS A SYSTEM
    Who watches who?
    We explore identity through layers of surveillance, profiling, and recursive perception.

    REALITY IS FRAGILE
    Environments fracture. Time loops. Truth warps.
    We don’t build worlds—we build symptoms.

  • MISSION

    To create interactive works that feel like autopsies of the self, where mechanics are metaphors, and every moment is part of a psychological case file.

    We don't entertain.
    We haunt.

  • VISION

    To push the medium toward philosophical horror—where dread isn’t loud, but existential.
    We believe games can interrogate, fragment, and transform their players.

    We’re not chasing realism.
    We’re chasing recognition—that eerie moment when the fiction feels like it knows you.

GAmes

 Get in touch.

  • Rua Exemplo, 123
    Nova York, NY 12345
    (555) 5555-5555

  • Tudo começa com uma ideia. Talvez você queira abrir uma empresa. Talvez você queira transformar um passatempo em algo mais sério.

    (555) 5555-5555

  • Tudo começa com uma ideia. Talvez você queira abrir uma empresa. Talvez você queira transformar um passatempo em algo mais sério.

    email@exemplo.com